In which case, because AI-generation is basically infinite, do I really care to beat all the levels? (Angry Birds 1 was a big game - 700 levels. Just like that, any appearance of craft that went into the levels was shredded and they just feel AI-generated rather than a natural progression. Level 6 might appear different for you, just a little bit, every time you load it. I was really upset with Angry Birds 2 introducing a degree of randomness into the levels. The reviews which mix in the mess of one-stars from "a bad release" among the five-star "some of which were clearly paid for" just leave one wanting to take up drinking. takes a breath yeah, that got away from me. I'm not happy with the "check this box and we'll track everything you do but 'trust us'" cloud-enabling Windows and every app being non-functional without an internet connection and the "functionality provided" often being "license validation" and/or "share this! social network features and data mining". The idea that McDonald's is $10.00 or $4.50 if I use their app that crashes, needs my location, sends me random empty notifications and every other minor and major brand's app that wants to slurp up any little bit of data they can and make my notification tray useless. The amount of awful going on in the space of "mobile development" long passed unacceptable to me. I often find them right after purchasing something that isn't as good or using one of a hundred free-but-varying-degrees-of-awful apps because I don't trust that spending even $3.00 isn't going to get me a paid-but-varying-degrees-of-awful app. I'm that subset of users yet I have an incredibly hard time finding apps meeting my criteria in the app stores. You're right on, here, and it points to a few problems and opportunities. > There's a subset of users who are hungry for high quality applications and games. I'm not sure when the last update was, but many bugs mentioned in the Wiki aren't present in the mobile game. So my kids got hooked which meant I went down that rabbit hole, again. (I'm sorry for those who have yet to be exposed). While searching, I used a "mental sorting method" (after I found a game matching my requirements) best summarized as "price, descending" because - in a hurry - I equated price with quality and assumed "a more expensive game in this category is not going to have ads/be a scam." In some spaces (slot machine/casino games), I wouldn't touch an app that wasn't "upfront payment only/no ads/no tokens" or "free without ads", yet would happily pay for any that worked anything like the old Xbox Texas Hold'em (without voice/any casino-style game). Your comment kind of got me thinking, though. The pollution in the market as it were, I would have spent $9.99 for it. $2.99, minimally updated, and worth every penny. I ended up buying mobile version of The Kittens Game. I like to introduce the kids to more low-fidelity games - I started with 2048 - I want to say probably 5-10 different choices all I was looking for was "lets me buy away the ads", works offline (one choice was a webview to a URL which was not cached, several were very low quality) and has a small number of features that I like (and mostly sacrificed). I don't play a lot of phone games and was dismayed at the crap that was out there. I had this pain with my kids a few months ago while "looking to kill some time" in the Android world.
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